Morepurplemorebetter logsheet5/7/2023 3/4 +5 AC and Dex saving throws POISONEDĭisadvantage on attack rolls and ability checks. If either weapon has the thrown property, it Light melee weapon in other hand as a bonus action, see ‘Two- Enemy attacks have advantage. Melee weapon in one hand, allowed to make an attack with a to all damage. MELEE ATTACK (one attack) HALF +2 AC and Dex saving throws PETRIFIED Enemy attacks within 5 ft are critical hits. Fail Str and Dex saving throws.ĬOMBAT ACTIONS (PHB 192) Enemy attacks have advantage. draw a second weapon, equip a shield,ĭrink a potion, retrieve an item from a backpack). Enemy attacks have disadvantage.Ĭomplete (e.g. second interaction and special cases take an action to Attacks have advantage. A Can’t be seen (normally), but still make noise and tracks. an opponent within 5 ft of you, if done before the You can interact with an object once per turn for free. Give an ally advantage on next ability check or attack roll USE OBJECT (action) INVISIBLE TUMBLE (action or bonus action) (DMG 272)Įscape a grapple by winning a Str (Athletics) or Dex Move through hostile’s space once by winning opposing INCAPACITATED moved out of grappler’s reach by an effect. Start of your next turn, until you become incapacitated or or Int (Investigation) check. Ends when grappler is incapacitated or when Spell requires concentration and expends the spell slot.Īttack rolls from attackers you can see have disadvantage SEARCH (action) GRAPPLEDĪnd you have advantage on Dex saving throws until the Search for something, possibly with a Wis (Perception) Speed 0, regardless of bonus. Readying a Can’t willingly move closer to the source of fear. Your movement doesn’t provoke opportunity attacks for Choose an action that you will take in response to a set Disadvantage to checks/attacks while the source of fear is in sight. Fail checks involving hearing.ĭISENGAGE (action) READY (action) FRIGHTENED Advantage if you are larger orĭisadvantage if you are smaller than the opponent. Gain your speed as extra movement for this turn. 6 DeathĭASH (action) Move through hostile’s space once by winning opposing Charmer has advantage on 3 Disadvantage on attacks / savesĬAST A SPELL (casting time of the spell) OVERRUN (action or bonus action) (DMG 272) CHARMED 5 Speed reduced to 0Įffect depends on the spell being cast. (See the ‘Attack Action’ section below.) check to discover you. (Stealth) check is the DC for anybody’s Wis (Perception) Attacks have disadvantage. Multiple attacks with the ‘Extra Attack’ class feature. Make one melee or ranged attack with a weapon, or Hide from those that can’t perceive you. MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign)ĪTTACK (action) HIDE (action) BLINDED LEVEL EFFECT (cumulative) THIS ICON Based on Wizards of the Coast character sheet Dragon Head design by spikeilustra made by Joost Wijnen. INTELLIGENCE DEX CURRENT HIT POINTS DEATH SAVES STRENGTH PRO PROF INT ARMOR PROFICIENCY Set Max HP Temporary HP: SUCCESSESĬONSTITUTION STR CHA HIT POINTS Heal FAILURES > SUBTOTAL SUBTOTAL EXTRA EQUIPMENT ĬHARACTER NAME GENDER AGE SIZE HEIGHT WEIGHT MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet Dragon Head design by spikeilustra made by Joost Wijnen - ĪDVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB CPĪDVENTURING GEAR NOTES # LB # LB ADVENTURING GEAR MAGIC ITEM: Attuned LIMITED FEATURES SR LR Dawn PROFICIENCIESĪTTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPEĪMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS SAVING THROWS FAILURES HIT DICE SPEED ARMORĪnimal Handling (Wis) FEATURE MAX RECOVER USED Simple WEAPONS STRENGTH PRO PRO INT Set Max HP PROFICIENCY ARMOR Shield Heavy ArmorĭEXTERITY PROWISMAXIMUMBONUSCLASSDex Medium Armor CLICK HERE LEVEL & CLASS RACE PLAYER NAME Next Level
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